Как генерировать фотореалистичные изображения с Krea 2
Генерируйте фотореал портреты, product shots и concept art с Krea 2: свет, текстура, crop checks и one-variable refinement loop.

Фотореалистичный кадр ломается в деталях: plastic skin, мёртвые материалы, missing shadow falloff или shallow focal stack, который не ощущается сфотографированным. Чистая composition alone не спасает. Эта страница — photoreal workflow spoke. Определение продукта и speed tiers — на what Krea 2 is. Порядок wording — в prompt guide. Здесь unique job — subject-class tactics, material review и refinement loop, который выдерживает full-size QA.
Photoreal frame — изображение, которое по-прежнему читается как shot или art-directed при zoom и material logic checks. Material review — pass, который проверяет light, texture, edges и reflections до accept keeper.
Такой one-purpose split следует helpful content guidance Google.
Ключевые выводы
- Выберите один subject class до writing the brief: portrait, product, environment или lifestyle.
- Light и material language бьют длинные «ultra realistic» adjective stacks.
- Review at full size и reduced size; photoreal может fail в любом view.
- Итерируйте one variable at a time, обычно light или angle first.
- Package art всё равно требует poster, cover или quote checks после lock photoreal plate.
- Hub — для tiers; prompt guide — для stack order.
Что «photoreal with Krea 2» значит на практике
| Review signal | Pass condition | Common fail |
|---|---|---|
| Light logic | Source, direction и falloff согласованы | Flat beauty fill with no motive |
| Material | Surface roughness и reflection match object | Wax skin, chrome matte plastics |
| Edge detail | Contours clean under zoom | Soft mush or aliased edges |
| Depth | Foreground to background separation optical | Everything equally sharp |
| Crop honesty | Frame still works in real publish ratio | Pretty 16:9 forced into 1:1 |
Системы «текст в изображение» быстро улучшили surface fidelity, а control и evaluation fine structure остаются hard (Zhang et al., arXiv 2025; Croitoru et al., diffusion survey). Поэтому photoreal work — review process, а не one lucky generation.
Step 1: выберите subject class до любых style words
Разные photoreal jobs нуждаются в разных success tests:
- Portrait / character: skin, eyes, hair edges, catchlights
- Product / still life: material accuracy, reflection control, clean silhouette
- Environment / concept: scale cues, atmospheric layers, light paths
- Editorial / lifestyle: people plus place, readable gesture and context
Сначала pick one class. Смешивать «hero product + cinematic crowd scene + magazine cover» в один промпт обычно даёт average everything.
Step 2: соберите photoreal brief из light и material
Используйте prompt-stack order из prompt guide, затем specialize fields for realism:
- subject noun
- material or wardrobe truth
- place and time of day
- light source and quality
- lens and depth cues
- crop for the first channel
Portrait recipe
Close-up portrait of a woman by a window, soft directional daylight, 85mm lens look, shallow depth of field, natural skin texture, calm expression, 3:4
Product recipe
Studio product shot of a matte ceramic mug on dark stone, single softbox key, controlled reflection on rim only, crisp focus, minimal background, 1:1
Environment recipe
Misty mountain pass at dawn, volumetric light through layered haze, wet rock texture in foreground, wide establishing camera, painterly realism, 16:9
Избегайте padding «8k, ultra detailed, masterpiece». Предпочитайте measurable optical и material cues.
Step 3: generate directions, not infinite noise
Photoreal quality приходит из short branch, не из eternal re-rolling.
Practical batch plan:
- two light directions
- two angles
- one crop family only
- keep two candidates max before refinement
Supported crops всё ещё важны: 1:1 для product tiles и avatars, 3:4 для portraits, 16:9 для cinematic environments, 9:16 для vertical stories. Ratio families в production и print workflows — в практических references (poster size chart; print aspect ratios guide).
Для explore-stabilize-finalize economics используйте shared map на product hub. Не relearn tier lectures здесь.
Step 4: full-size material review
Используйте этот метод тестирования, прежде чем назвать кадр photoreal:
- Откройте at 100% и inspect skin или surface microstructure.
- Проверьте, существует ли light source, implied by highlights, в scene.
- Проследите reflection behavior на metal, ceramic, glass или wet stone.
- Confirm hair, fabric или object edges не smear into halos.
- Reduce to thumbnail size и verify silhouette и focal subject still hold.
- Compare against job class: portrait eyes, product logo plane, environment scale cue.
Если image выглядит real только как small card — это social thumbnail, не photoreal master.
Step 5: refine winner one variable
Отправьте best candidate назад как reference. Меняйте only one of these at a time:
- light quality or direction
- camera height or lens feel
- material roughness
- palette temperature
- background calm vs activity
Common repairs:
| Symptom | Likely cause | One-variable repair |
|---|---|---|
| Plastic face | Beauty light and over-smooth skin | Softer contrast + pore texture language |
| Dead product | No key motivation | Add single softbox or window key |
| Fake environment | Missing atmosphere layers | Add volumetric depth and scale cue |
| Correct mood, wrong crop | Style locked first | Rebuild in the real publish ratio |
Artifact patterns — over-smooth skin, broken reflections, smeared microdetail — всё ещё появляются; practical artifact writeups вроде ZSky artifacts guide помогают назвать, что вы видите в review.
Subject-class playbooks
Portrait playbook
- prioritize catchlights и eyelid structure over background drama
- prefer 85mm или three-quarter feel for faces
- keep wardrobe materials concrete: linen, leather, wool
- reject wax skin даже когда pose perfect
Product playbook
- decide matte vs gloss before style words
- control reflections; do not ask for "shiny" without direction
- keep background quieter than the hero silhouette
- check logo plane или label plane, если branding will sit there later
Environment / concept playbook
- include one scale cue: figure, vehicle, doorway, rock ledge
- define weather and light path through volume
- hold a simple palette so atmosphere stays readable
- review mid-ground separation, not only the hero prop
Lifestyle / editorial playbook
- show gesture and context, not a floating mannequin
- choose time-of-day light that matches the story
- keep one focal action; secondary props should not compete
Campaign hierarchy thinking помогает после lock photoreal plate: dominant motif, readable contrast, intentional empty areas (movie poster anatomy overview). Если plate станет packaging или social type — hand off к poster, cover или quote guides.
Production checklist и rights note
Перед publish или client handoff:
- subject class matches the job brief
- light logic passes at 100% zoom
- materials pass roughness and reflection checks
- crop matches the first channel
- winner refined with one-variable references
- commercial use reviewed against plan terms on pricing
- remaining rights or account questions can go through contact
Считайте AI photoreal output сильным production plate. Final retouch, legal review и brand marks всё ещё живут в design toolchain.
Common failure modes и fixes
| Failure | Cause | Fix |
|---|---|---|
| "Looks AI" at full size | Texture and light never specified | Rewrite material and light fields |
| Great small, fake large | No full-size review | Always inspect at 100% |
| Endless re-rolls | Changing everything each pass | Reference lock; change one field |
| Pretty plate fails package | Photoreal only, no type mass | Apply packaging spoke rules next |
| Wrong tool expectations | Need novelty spam, not realism | Use the comparison guide |
FAQ
Достаточно ли слова «photorealistic» как prompt word?
Нет. Модели нужны subject, material, light и lens cues. Само слово — preference, не setup.
Начинать с portraits или products?
Начинайте с subject, который нужно ship first. Portrait work stresses skin and eyes. Product work stresses reflection and silhouette. Они учат разным reviews.
Сколько variations генерировать?
Достаточно, чтобы cover two light и two angle options внутри one crop family. Больше обычно burns budget без better decisions.
Чем это отличается от prompt guide?
Эта страница владеет photoreal subject workflows и material review. Prompt guide владеет wording order и general control language.
Где fit speed tiers?
В explore-stabilize-finalize path на product hub. Эта страница остаётся на photoreal QA и refinement.
Bottom line
Генерация фотореалистичных изображений с Krea 2 — directed production loop:
- pick one subject class
- write light-and-material briefs
- generate a short branch of directions
- review materials at full size
- refine one variable at a time
- hand off package art to the matching use-case guide
Откройте generator, start from recipe выше и refuse frames, которые real only as thumbnails. Для product fit return to the hub; для prompt stack order use the prompt guide.